Notice: This page contains information for the legacy Phidget21 Library. Phidget21 is out of support. Bugfixes may be considered on a case by case basis. Phidget21 does not support VINT Phidgets, or new USB Phidgets released after 2020. We maintain a selection of legacy devices for sale that are supported in Phidget21. We recommend that new projects be developed against the Phidget22 Library.
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1142 User Guide
Go to this device's product page |
Getting Started
Checking the Contents
You should have received:
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In order to test your new Phidget you will also need:
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Connecting the Pieces
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Testing Using Windows 2000 / XP / Vista / 7
Make sure you have the current version of the Phidget library installed on your PC. If you don't, follow these steps:
- Go to the Quick Downloads section on the Windows page
- Download and run the Phidget21 Installer (32-bit, or 64-bit, depending on your system)
- You should see the icon on the right hand corner of the Task Bar.
Running Phidgets Sample Program
Double clicking on the icon loads the Phidget Control Panel; we will use this program to ensure that your new Phidget works properly.
The source code for the InterfaceKit-full sample program can be found in the quick downloads section on the C# Language Page. If you'd like to see examples in other languages, you can visit our Languages page.
Updating Device Firmware
If an entry in this list is red, it means the firmware for that device is out of date. Double click on the entry to be given the option of updating the firmware. If you choose not to update the firmware, you can still run the example for that device after refusing.
Double Click on the icon to activate the Phidget Control Panel and make sure that the Phidget InterfaceKit 8/8/8 is properly attached to your PC. |
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Testing Using Mac OS X
- Go to the Quick Downloads section on the Mac OS X page
- Download and run the Phidget OS X Installer
- Click on System Preferences >> Phidgets (under Other) to activate the Preference Pane
- Make sure that the is properly attached.
- Double Click on in the Phidget Preference Pane to bring up the Sample program. This program will function in a similar way as the Windows version.
Using Linux
For a step-by-step guide on getting Phidgets running on Linux, check the Linux page.
Using Windows Mobile / CE 5.0 / CE 6.0
For a step-by-step guide on getting Phidgets running on Windows CE, check the Windows CE page.
Technical Details
The human eye is less sensitive to changes in light intensity than the 1142, but is able to see a wider range. The Human eye range is from 50 µlux (starlight) to 100 klx (extremely bright sunny day). The 1142, on the other hand, is able to measure from 1 lux (Moonlight) to 1000 lux (TV studio lighting). If you notice noise on the signal that you cannot perceive yourself, it could be due to incandescent light flicker, or other varying light sources.
The 1142 is Non-Ratiometric which means that you cannot rely on the sensor saturating at 1000 SensorValue. To be conservative, interpret SensorValue over 950 as saturated, with the true light level being unknown.
Sensitivity Response
The 1142 uses the APDS-9002 light sensor package. The following graph illustrates the sensor's sensitivity to specific wavelengths of light.
Formulas
The formula to translate SensorValue into luminosity is:
Where 'm' and 'b' are calibration values found on the label on the underside of the 1142. If for some reason you can't use the calibration values that come with the sensor, you can use the generalized values of m = 1.478777 and b = 33.67076 to get a rough approximation.
Other Interfacing Alternatives
If you want maximum accuracy, you can use the RawSensorValue property from the PhidgetInterfaceKit. To adjust a formula, substitute (SensorValue) with (RawSensorValue / 4.095) If the sensor is being interfaced to your own Analog to Digital Converter and not a Phidget device, our formulas can be modified by replacing (SensorValue) with (Vin * 200). It is important to consider the voltage reference and input voltage range of your ADC for full accuracy and range.
Each Analog Input uses a 3-pin, 0.100 inch pitch locking connector. Pictured here is a plug with the connections labelled. The connectors are commonly available - refer to the Analog Input Primer for manufacturer part numbers. |
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Product History
Date | Board Revision | Device Version | Comment |
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Oct 2012 | 0 | N/A | Product Release |