Notice: This page contains information for the legacy Phidget21 Library. Phidget21 is out of support. Bugfixes may be considered on a case by case basis. Phidget21 does not support VINT Phidgets, or new USB Phidgets released after 2020. We maintain a selection of legacy devices for sale that are supported in Phidget21. We recommend that new projects be developed against the Phidget22 Library.
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1063 User Guide
Go to this device's product page |
Getting Started
Checking the Contents
You should have received:
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In order to test your new Phidget you will also need:
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Connecting the Pieces
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Testing Using Windows 2000 / XP / Vista / 7
Make sure you have the current version of the Phidget library installed on your PC. If you don't, follow these steps:
- Go to the Quick Downloads section on the Windows page
- Download and run the Phidget21 Installer (32-bit, or 64-bit, depending on your system)
- You should see the icon on the right hand corner of the Task Bar.
Running Phidgets Sample Program
Double clicking on the icon loads the Phidget Control Panel; we will use this program to ensure that your new Phidget works properly.
The source code for the Stepper-full sample program can be found in the quick downloads section on the C# Language Page. If you'd like to see examples in other languages, you can visit our Languages page.
Updating Device Firmware
If an entry in this list is red, it means the firmware for that device is out of date. Double click on the entry to be given the option of updating the firmware. If you choose not to update the firmware, you can still run the example for that device after refusing.
Double Click on the icon to activate the Phidget Control Panel and make sure that Phidget Bipolar Stepper Controller 1-Motor is properly attached to your PC. |
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Testing Using Mac OS X
- Go to the Quick Downloads section on the Mac OS X page
- Download and run the Phidget OS X Installer
- Click on System Preferences >> Phidgets (under Other) to activate the Preference Pane
- Make sure that the Phidget Bipolar Stepper Controller 1-Motor is properly attached.
- Double Click on Phidget Bipolar Stepper Controller 1-Motor in the Phidget Preference Pane to bring up the Stepper-full Sample program. This program will function in a similar way as the Windows version.
Using Linux
For a step-by-step guide on getting Phidgets running on Linux, check the Linux page.
Using Windows Mobile / CE 5.0 / CE 6.0
For a step-by-step guide on getting Phidgets running on Windows CE, check the Windows CE page.
Technical Details
How does the 1063 control Stepper Motors?
The 1063 can be used to control 4, 6, or 8 wire bipolar stepper motors.
The PhidgetStepper Bipolar is most effective when used with stepper motors designed to be driven with a chopper drive stepper controller. These motors are often large, with a rectangular industrial appearance. The specifications of these motors are often confusing and may seem contradictory. Our users are often confused attempting to relate the specifications of their motor to the capabilities of the 1063. If you are in doubt if your motor will work with the 1063, call us.
When the steppers are first engaged from software, the stepper motor likely will not be at the same state as the default output state of the controller. This will cause the stepper to ‘snap’ to the position asserted by the controller - potentially moving by 2 full steps.
At low speeds, less than 1024 1/16th steps per second, the 1063 uses a microstepping scheme to allow precise control of the current to each coil, and therefore the position of the stepper. It’s important to note that many steppers are not designed to be microstepped precisely, and will not accurately produce the expected angle.
At higher speeds, the 1063 switches to a full stepping mode. The 1063 will automatically switch back to microstepping when approaching the target position.
To avoid the use of floating point in the APIs, the position, velocity and acceleration parameters are expressed in microsteps (1/16th steps), instead of full steps. If your application wants to move the motor by 1 full step, you change the position by 16.
Open and Closed Loop Control
Because stepper motors do not have the inherent ability to sense their actual shaft position, they are considered open loop systems.
This means that the value contained in the current position property is merely a count of the number of steps that have occurred towards the target value; it can not be relied upon as a measure of the actual shaft angle, as external forces may also be affecting the motor.
There are several ways of overcoming this drawback. The simplest is to allow the motor load to depress a limit switch located at a known position. This can be used to fire an event in software to recalibrate the shaft position values. A more elegant solution might involve the mounting of an optical encoder on the shaft and the development of a control system.
How to Connect your Stepper to the 1063
Bipolar Steppers motors are available in 4, 6 or 8 wire configurations. Driving a motor in the Bipolar Configuration produces maximum torque. The word Bipolar means that the controlling electronics have to be able to produce a current flow in either direction in each coil, to produce magnetic fields in opposite directions.
4 Wire Stepper Motors
A 4 wire Stepper motor can only be controlled as a bipolar. There are two coils, with the ends of each coil brought out. By applying current to the two coils in sequence, and changing the direction of current flow, the motor can be made to rotate. Determining how to connect a 4 wire stepper to the 1063 can be done by following this procedure. Suppose we have four wires: red, green, yellow and blue. Start by measuring the resistance between all the wires. Below is a sample table of resistance data, in ohms. This table contains example values, your readings may be different but should still produce a similar pattern. |
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Wire Color | Green | Blue | Yellow | Red |
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Green | 30 | ∞ | ∞ | |
Blue | ∞ | ∞ | ||
Yellow | 30 | |||
Red |
Looking at the table, you see that there are two pairs of wires (Green-Blue, and Yellow-Red), with roughly the same resistance measured between the wires in each pair. Pick one of the four wires and wire it to the A terminal. The other wire in this pair is connected to the B terminal. At random, wire the other pair to C and D. The motor will turn in clockwise or counter-clockwise rotation. Swapping the A and B wires or the C and D wires will change whether the motor considers “forward” to mean clockwise or counter-clockwise rotation (Remember, steppers can be run in forward or reverse by choosing a target position greater than or less than the current position).
6 Wire Stepper Motors
In a 6 – wire bipolar motor, there is two + wires, one for each coil, which are the center taps for each coil. You will need to isolate which are the center tap wires and the corresponding wires for their coil. These center taps are left unconnected to operate as a bipolar. Let’s assume our six wire stepper motor wires are colored as follows: red, green, blue, white, purple, and yellow. We measure the resistance between all wires and are presented with the following values in ohms (these are simply example values):
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Wire Color | Red | White | Yellow | Purple | Green | Blue |
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Red | ∞ | ∞ | ∞ | 10 | 10 | |
White | 10 | 10 | ∞ | ∞ | ||
Yellow | 20 | ∞ | ∞ | |||
Purple | ∞ | ∞ | ||||
Green | 20 | |||||
Blue |
Looking at our table, we can see our pattern. The red wire has the same resistance to the green and blue wires. The white wire has the same resistance to the yellow and purple wire. Red, green, and blue are for one pole, and white, yellow, and purple are the other pole. The red and white wires are the center of their coils. Leave the red/white wires unconnected, and follow the instructions for connecting a 4-Wire Bipolar Motor as described earlier in this section.
There are in fact two valid combinations, one that will produce a clockwise rotation in the stepper motor for increasing position and one that will produce counter-clockwise rotation. Swapping the A and B wires or the C and D wires will change whether the motor considers “forward” to mean clockwise or counter-clockwise rotation.
8 Wire Stepper Motors
8 Wire Motors are very difficult to wire up if you do not have a schematic showing how the wires are connected to the internal coils. Only follow these instructions if you are really desperate. In an 8 wire motor, the coils are split, and we have to reconnect the coils, to reduce them to a 4 wire. Assume our eight wire stepper motor wires are colored as follows: red, yellow, purple, orange, blue, green, brown, and white. In an 8-wire stepper motor, these wires would be part of 4 coils, 2 wires per coil. We need to determine the cable pairings. We measure the resistance between each wire and are presented with the following values in ohms (these are simply example values):
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Wire Color | Orange | Red | Yellow | Purple | Blue | Green | Brown | White |
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Orange | ∞ | ∞ | ∞ | 1 | ∞ | ∞ | ∞ | |
Red | ∞ | ∞ | ∞ | 1 | ∞ | ∞ | ||
Yellow | ∞ | ∞ | ∞ | 1 | ∞ | |||
Purple | ∞ | ∞ | ∞ | 1 | ||||
Blue | ∞ | ∞ | ∞ | |||||
Green | ∞ | ∞ | ||||||
Brown | ∞ | |||||||
White |
This table tells us which wires are parts of a coil. From the table we can tell that red/green, yellow/brown, purple/white, and orange/blue are the coils.
We are now left with the following situation; we need to determine the proper orientation of the wires to determine our connections. Of each pair, one of the wires will be assigned to A, B, C, or D, and the other wire will be connected to another pair. The number of combinations to be tried to see if they produce rotation is large, but can be reduced to a maximum of 96 possibilities by following these steps:
- Choose one wire from a pair to connect to A. (2 possibilities)
- Choose one wire of the other pairs (6 possibilities) and connect to B. The other wire from this pair is connected to the wire from Step 1 not connected to A.
- Choose one wire from the two remaining pairs (4 possibilities) and connect to C.
- Choose one wire from the remaining pair (2 possibilities) and connect to the wire from Step 3 not connected to C. The remaining wire from this pair is connected to D.
- After trying each permutation, engage the motor from software and try to rotate it. Do not connect the pairs to anything - as if you were using a 6-wire stepper in bipolar mode.
If you attempt to use this algorithm, build a table of permutations beforehand and proceed in a systematic way.
There are a total of 96 wiring combinations, of which there are 2 valid combinations where one will cause a clockwise motor rotation and the other will cause a counter-clockwise rotation.
If you are not using a Phidget stepper, we suggest consulting any manuals or data sheets that are associated with your particular motor in order to determine the proper wiring for your motor.
Choosing a Power Supply Voltage
When looking at a stepper motor's specifications, you may come across a "Rated Voltage" value. This value is usually equal to the rated current multiplied by the resistance of the coils of the motor, making it somewhat of a redundant specification. As mentioned earlier, you can increase your controller's supply voltage in order to allow the motor to reach higher speeds at a lower current (because high current causes high inductance which puts a hard limit on how much speed and torque a motor can produce). The motor will also produce more heat as you increase the supply voltage, so it's a good idea to choose a supply voltage based on the performance you need for the motor. Some motors will have a "Recommended Voltage" for a particular controller, which is the amount of voltage needed to reach the optimal speed and torque of the motor with minimal heating.
For more information about how supply voltage affects your motor's maximum speed and torque, check the Stepper Motor Primer.
Setting Current Limit
The 1063 allows the current applied to the motor to be programmatically set. This is important - if the current limit is set too high, the motor’s internal resistance will cause the sine-wave approximations used to implement microstepping to clip at the maximum current possible, given your motor/supply voltage. This clipping will cause rough operation, or prevent the motor from turning. If the limit is set too low, the motor may not be able to handle it’s load, by missing steps, or not turning at all at high accelerations.
How to determine CurrentLimit
- Disconnect one coil from the Phidget and make sure your power supply is set at the voltage you will use in your application.
- The CurrentLimit has to be less than the current limit of your motor, so start CurrentLimit at a small value.
- Using our example, change the position until you find a maximum current.
- Move up the current limit until the current feedback is not increasing.
This is your current limit. If you do not need so much torque, you can reduce the current limit to save power and reduce heating. If you need more current than the 1063 is specified to provide, you'll need to add some form of heat dissipation to the driver chip (A3979), in the form of a heatsink, air circulation, or both. The only problem with artificially increasing this limit through cooling is that you have no way of knowing how much further you can push the controller without some sort of temperature monitoring.
For more information about setting the current limit, check the Stepper Motor Primer.
Continuous Rotation
A stepper motor can be caused to rotate continuously by simply setting the motor position property to an extremely large number of steps. The valid range of values for the motor position property is large enough to be able to cause the motor to continuously turn at maximum velocity for 194 days.
Saving Power
Holding torque is the amount of torque required to rotate the motor ‘against it’s will’ when the full rated current is flowing through the coils. If current consumption / heating is a problem, and full holding torque is not required, the Current Limit can be decreased in software when the motor is not moving. Holding torque will decrease linearly with the Current Limit.
There is also a small resistance to movement within the motor even when there is no current, called Detent Torque. This may be sufficient to prevent rotation in your application, particularly if the stepper has a gearbox on it.
If the motor is not supporting a load or is not required to maintain a specific angle, it is recommended to set the Enable property to false. This will allow the motor shaft to rotate freely, but the present angle may be lost if forces on the motor-shaft are greater than can be resisted by the detent torque of the unpowered motor.
High Precision Applications
Stepper motor precision is limited by the manufacturing process used to build them. Errors in the rotor and coils will cause some degree of inaccuracy. In our experience, inexpensive stepper motors will often have positioning errors approaching a half-step. Gearing a stepper motor down with a gearbox will reduce this error proportional to the reduction ratio of the gearbox.
Synchronization of Multiple Motors
Many applications call for several steppers motors operating in unison - for example, operating a CNC table, or a robot arm. Highly precise synchronization of steppers using the PhidgetStepper is not possible, as the sequencing will be affected by the real-time performance of your operating system. Each stepper is controlled as a independent unit, so there is no way of arranging for a particular action to happen to all motors at the same time. Typical jitter can be 10-30mS.
Compatibility Guidelines
When looking for a motor that will be compatible with the 1063, check the motor's data sheet and make sure it meets the following specifications.
- Bipolar motor - While the 1063 can control some six-wire unipolar motors, we recommend you look for bipolar stepper motors.
- 4, 6, or 8-wire motor - A 5-wire motor cannot be used with the 1063, because the coils of the motor are connected internally.
- Rated/Recommended Voltage - If the motor comes with a rated or recommended voltage, it should be no more than 30 volts, and you should use a power supply that can output that voltage.
- Rated Current - The motor should be rated for a maximum of 1.5A per coil.
Troubleshooting
If your stepper motor is not behaving correctly, you can use a multimeter to determine whether it is the controller or the motor that is at fault.
Disconnect the motor and set the current limit to 0. Set the target position to 7 and measure the voltage difference between the A and B terminals it should be either -12, or +12V assuming you are using a 12V power supply (just depending on which terminal you have the positive multimeter lead connected to). Then set the target position to 8, the voltage should drop to 0, and it will go to the opposite at 9 (-12 or +12). This pattern will repeat for 39,40,41 and 71,72,73 and 103,104,105 etc... in increments of 32. If this is behaving as expected then the problem is probably with how you have connected your motor, or your code.
Further Reading
For more information about the digital inputs on the 1063, check the Digital Input Primer.
For more information about stepper motors, check the Stepper Motor and Controller Primer.
API
We document API Calls specific to this product in this section. Functions common to all Phidgets and functions not applicable to this device are not covered here. This section is deliberately generic. For calling conventions under a specific language, refer to the associated API manual in the Quick Downloads section for that language. For exact values, refer to the device specifications.
Functions
int MotorCount() [get]
- Returns the number of motors this PhidgetStepper can control. In the case of the 1063, this will always return 1.
This call does not return the number of motors actually connected.
double Acceleration(int MotorIndex) [get,set]
- Acceleration is the maximum change in velocity the PhidgetStepper uses when speeding up or slowing down the motor (But not when the motor is in mid-spin). This is specified in the same units used for Position - in the case of the 1063, 1/16th steps.
- If your motor is heavily loaded, or not supplied with a high enough voltage, there will be a practical limit on how fast it can accelerate. If the acceleration is set too high, the motor may not be able to respond quickly enough and end up missing steps.
- The range of acceptable Acceleration is bounded by the software properties AccelerationMax and AccelerationMin.
- Acceleration should be set explicitly before beginning to use the PhidgetStepper, and will read as unknown until set by the application.
- VelocityLimit and Acceleration are set on the device in one discrete operation - if Acceleration is not set when VelocityLimit is set, it will default to (AccelerationMax / 2).
double AccelerationMax(int MotorIndex) [get] : Constant
- AccelerationMax is the maximum Acceleration the PhidgetStepper can accept and apply to the motor. In the case of the 1063, this will always return 1020000.
double AccelerationMin(int MotorIndex) [get] : Constant
- AccelerationMin is the minimum Acceleration the PhidgetStepper can accept and apply to the motor. In the case of the 1063, this will always return 4000.
double Velocity(int MotorIndex) [get]
- Velocity returns the current speed that a particular motor is being driven at, as the number of 1/16th steps per second. With the PhidgetStepper, there is no way of directly controlling the velocity of a motor. The Velocity is also returned from the device, so typically there will be a 30- 50 ms USB delay.
double VelocityLimit(int MotorIndex) [get,set]
- Sets the maximum velocity that the stepper controller will drive the motor. Please note that this is not necessarily the speed that the motor is being turned at. The motor is accelerated up to the VelocityLimit, and decelerated as it approaches the target. If the target position is close enough or Acceleration set low enough, the VelocityLimit might never be reached.
- The range of acceptable VelocityLimit is bounded by the software properties VelocityMax and VelocityMin.
- VelocityLimit should be set explicitly before beginning to use the PhidgetStepper.
- VelocityLimit and Acceleration are set on the device in one discrete operation. If VelocityLimit is not set when Acceleration is set, it will default to (VelocityMax / 2).
- Reducing the velocity limit to zero causes the controller to ramp down. This could be a good way of implementing a pause on a long move.
double VelocityMax(int MotorIndex) [get] : Constant
- VelocityMax is the maximum VelocityLimit the PhidgetStepper can accept. In the case of the 1063, this will always return 32768. Functionally, it is the maximum speed that the 1063 can drive your motor at.
double VelocityMin(int MotorIndex) [get]
- VelocityMin is the minimum VelocityLimit the PhidgetStepper can accept. In the case of the 1063, this will always return 0. Functionally, it is the minimum speed that the 1063 can drive your motor at. For very low speeds, you can increment position inside a slow software based timing loop. Note that if VelocityLimit is set to 0, the motor will not turn. The smallest velocity that will turn the motor is 8 for the Bipolar Stepper.
int64 CurrentPosition(int MotorIndex) [get,set]
- Get returns the current position of a motor in 1/16th step units. Note that there will be some delay (typically 30-50ms) between the PhidgetStepper reporting a position, and that position being read by your application. This property will return unknown when the motor is not engaged. When the motor is re-engaged, the property will return the last known position.
- Set changes the current physical position of the motor to a specified current position value. For example, if you rotate the motor 180 degrees and then set current position to zero, the controller will treat this 180 degree position as the zero position. This function also sets the target position to the same value, in order to stop the motor from moving. This is useful for zeroing the position when a limit switch is reached. To keep accurate track of position, CurrentPosition should only be set when the Stopped property is true.
int64 TargetPosition(int MotorIndex) [get,set]
- Sets the desired motor position. Note that setting TargetPosition will override the previous command, and the motor will begin tracking to the new position immediately. The velocity of the motor will be ramped appropriately. TargetPosition is bounded by PositionMin, and PositionMax.
int64 PositionMax(int MotorIndex) [get] : Constant
- MotorPositionMax is the maximum MotorPosition the 1063 can accept. Functionally, this is the largest position that the 1063 can move your motors toward. The initial MotorPosition is halfway between Min and Max. Behavior is undefined if MotorPosition is driven past Min or Max.
int64 PositionMin(int MotorIndex) [get] : Constant
- MotorPositionMin is the minimum MotorPosition the 1063 can move your motors toward.
bool Engaged(int MotorIndex) [get,set]
- Enables a particular stepper to be positioned. If this property is false, no power is applied to the motor. Note that when the motor is enabled, the coils may not be exactly aligned and the motor will snap to position.
- Engaged defaults to false.
- Engaged is useful to reduce the power consumed by a motor once it’s reached a given position. If you are concerned about keeping accurate track of position, Engaged should not be disabled until Stopped = True.
bool Stopped(int MotorIndex) [get]
- Stopped guarantees that the motor is not moving (without an external force), and that there are no commands in the pipeline to the motor. Note that virtually any API calls will cause Stopped to be temporarily false, including changing Acceleration or VelocityLimit on a stopped motor.
double Current(int MotorIndex) [get]
- Gets the actual current being consumed by a particular motor in amps. This property can also be used to determine if a motor is physically connected, by checking for a minimum current. A stalled motor can also be detected by checking for larger than normal currents.
double CurrentLimit(int MotorIndex) [get, set]
- Sets the maximum current allowed through each coil of the stepper in amps. Current corresponds roughly to power consumption, and the torque produced by the motor. Reducing the current limit is often useful when the motor just has to hold a position. Please review the section of the manual on determining an appropriate current limit.
- CurrentLimit should be set explicitly before beginning to use the motor.
double CurrentMax(int MotorIndex) [get] : Constant
- CurrentMax is the largest CurrentLimit value the PhidgetStepper can accept. In the case of the 1063, this will always return 2.492.
double CurrentMin(int MotorIndex) [get]
- CurrentMin is the smallest CurrentLimit the PhidgetStepper can accept. In the case of the 1063, this will always return 0.0542.
int InputCount() [get]
- Returns the number of Digital Inputs available on this PhidgetStepper. In the case of the 1063, there are 4 Digital Inputs.
bool InputState(int InputIndex) [get]
- Returns the state of a particular Digital Input. True is signalled when the digital input is pulled to ground. If the digital input is left floating, it is reported as false.
Events
InputChange(int InputIndex, bool State) [event]
- Designates an event handler to run whenever a digital input changes state.
CurrentChange(int MotorIndex, bool State) [event]
- Designates an event handler to run whenever the current through a stepper changes.
VelocityChange(int MotorIndex, double Velocity) [event]
- Designates an event handler to run whenever the velocity changes on a motor.
PositionChange(int MotorIndex, int64 Velocity) [event]
- Designates an event handler to run whenever the position changes on the motor. You are not guaranteed to receive events for every motor position as updates are throttled at approximately 30ms.
Product History
Date | Board Revision | Device Version | Comment |
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January 2009 | 0 | 100 | Product Release |
February 2011 | 1 | 100 | Mini-USB connector, added more capacitance to the board, Digital Input terminal block exposes +5V, 12-24 AWG terminal blocks |
May 2011 | 1 | 101 | getLabelString fixed for labels longer than 7 characters |
November 2013 | Product Discontinued. Succeeded by the 1067 - PhidgetStepper HC. For information on differences between the 1063 and 1067, see below. |
Differences between the 1063 and 1067:
- Increased maximum velocity and acceleration, allowing you to drive your stepper motor even faster
- Increased available motor current for larger motors
- Added safety features such as power isolation and a fuse for surge protection
- Microstepping at all speeds for smoother acceleration
- Removed motor current sensing
- Removed digital inputs