Language - Max
We provide support for Max in macOS and Windows. We also provide instructions on how to get your project started. Select your operating system below, and follow the instructions to get your project running with Phidgets.
Once you have set up your development environment to run with Phidgets, we recommend you follow our guide on Phidget Programming Basics. The guide will showcase the fundamentals of programming with Phidgets.
Setup Guide
Max - Select Development Environment
Select your Development Environment:
Windows
macOS
Language - Max
Windows with Max
Welcome to using Phidgets with Max! By using Max, you will have access to the complete Phidget22 API, including events.
Phidget22 supports Max versions 6 and up.
Requirements
First, make sure you have the following installed:
● Phidgets Drivers for Windows
● Max
Use Our Examples
After unpacking the download, navigate to the externals folder. Copy the following folder to your clipboard:
- For 32-bit Max, copy the x86 folder
- For 64-bit Max, copy the x64 folder
Use Our Examples
The folder you copied needs to be placed in a specific location for Max to reference it. Open Max and navigate to Options -> File Preferences.
Use Our Examples
The folder that you copied earlier needs to be placed in any of the locations listed in File Preferences. Navigate to one of the locations and paste the folder:
Use Our Examples
The Phidget Max library is now being referenced. Next, navigate to the examples folder located within the Phidget22MaxMSP folder you previously unpacked:
Use Our Examples
From here, select an example that will work with your Phidget and open it in Max. You can run the example by simply pressing the start button:
The example is now running. Play around with the device and experiment with some of the functionality. When you are ready, the next step is configuring your project and writing your own code!
Write Code
You should now have working examples and a project that is configured. This teaching section will help you understand how the examples were written so you can start writing your own code.
Remember: your main reference for writing Max code will be:
● The Phidget22 API Manual
● The Max examples
Write Code
First, let's explain how to operate the examples. We will take a look at the PhidgetVoltageInput example:
For this particular example, the Max object is called PhidgetVoltageInput. Objects/message boxes are connected to the inputs and outputs of this object. Input objects will either cause a property of the device to change or request for a property to be retrieved. Output objects return the retrieved information.
All supported functions for Max can be found in the Phidget22 API.
Write Code
Try it for yourself! Click on the getDeviceSerialNumber message box to request the Phidget to retrieve the serial number of the device. You should see the a message in the Max window denoting the serial number of your device. All devices support the getDeviceSerialNumber message, making it an easy way to determine if the Phidget libraries are correctly set up, and whether the Max application is connected to your device.
If your example contains a get[DataType] message box (e.g. getVoltage), click on it to cause the associated data to be output with a relevant prefix. [DataType] can be data member the object has. A list of available messages and their associated outputs is outlined in the Phidget22 API for your device.
Write Code
If your example contains the start message box, you can continuously poll for events. Just press the start message box to start sampling. When an event occurs on a Phidget (i.e. when a sensor detects a change in the measured data), associated data will be output with related prefixes. Press the stop message box to stop sampling.
For the PhidgetDigitalOutput example, there are setDutyCycle and setState message boxes. Changing the numbers will cause the digital output to change. Your example may contain device specific message boxes to click on. Click them to see what they do!
Write Code
Your best resource to program in Max will be our examples. If you aren't familiar with concepts in Phidget programming, you may find our Phidget Programming Basics page helpful. It provides a very generic overview of what traditional languages follow when using Phidgets. For Max users, conceptual details about particular actions (e.g. opening a Phidget) are explained there.
Keep in mind when reading these general resources that the Max libraries may not implement the full Phidgets API - some function calls and Phidget classes may not be supported.
In general, Phidget objects can be placed inside the patcher, and functions can be called on them using appropriately connected messages. We'll go over a basic setup next.
Write Code
Step One: Initialize and Open
Initializing and opening the device is be done by placing a new object. Other objects handle different Phidgets - a Spatial, a Light Sensor, a Motor Controller, etc. Only the name of the object changes. You can find the name for the object in the device's .maxhelp file (e.g. VoltageInput.maxhelp). If you are unsure what the software object for your device is, go to the API tab on its product page on our website.
In the case of a Voltage Input, we name it PhidgetVoltageInput:
Important: a local connection will reserve the device until closed. This prevents any other instances from retrieving data from the Phidget, including other programs. Every Phidget object in Max will automatically try to connect to and reserve a Phidget for itself. As long as a Max Phidget object is running, it will continuously try to connect to a Phidget, even trying to reconnect if it gets disconnected.
Write Code
Specifying a Phidget
When the instance is created as with the Voltage Input above, normally it will make a connection to the first device of its type it can find. The Phidget object can also be declared with a number of specifiers to open a specific Phidget instead.
Specifiers can be added to the object in the format: PhidgetExternal {Specifiers}. These will be written in the form: specifier=value
The full list of specifiers that can be used to identify a Phidget in Max are as follows:
- serialnumber - The serial number of the device
- channel - The channel of the device to open
- hubport - The hub port the device is plugged into (where applicable)
- ishubport - Specifies whether this channel should be opened on a hub port directly, or on a VINT device attached to a hub port.
- remote - Forces connection to a remote device over a network, ignoring devices on the local machine
- local - Forces connection to a device plugged into the local machine, ignoring network devices
Write Code
Specifying a Phidget
For instance, to open a VoltageInput with serial number 349428, you would use:
Some other examples:
Open a Digital Input:
PhidgetDigitalInput
Open channel 1 of a Digital Input Phidget connected to port 2 of a hub with serial number 35569
PhidgetDigitalInput serialnumber=35569 channel=1 hubport=2
Open open hub port 2 as a DigitalInput for a hub with serial number 35569
PhidgetDigitalInput serialnumber=35569 hubport=2 ishubport=1
Write Code
Using a Phidget Over a Network
To use the Network Server, first the Phidget needs to be plugged in to a computer that has the Network Server turned on within your local network. (For information on how to do this, see the Phidget Network Server page in the section on how to use the Network Server for your operating system).
Next, in your patch you need a PhidgetNet object. To automatically find local networks, send it a message saying enableServerDiscovery.
Then, to connect a Phidget over the network, change the object text to specify it is to connect to a Phidget on a remote server, as per the following example.
Write Code
Step Two: Wait for Attachment (plugging in) of the Phidget
Although this is a required step in many of our other languages (and therefore you may be expecting this if coming from another Phidget language), in Max you do not have to add a specific waitForAttachment block.
Keep in mind, however, that if your Phidget is not responding within your Max program, it may simply not be plugged in! Send a getAttached message to a Phidget object at any time to see if it's attached.
Write Code
Step Three: Do Things with the Phidget
Phidget data is accessed either by one-time polling or at a fixed rate via on-board timers for some devices.
Getting or setting values directly via polling on the Phidget is done through messages linked to the inlet. The object’s inlet can be wired to send commands to the device, and the outlet used to retrieve the results. You can set values on the Phidget by using the set messages, and some properties can be read with get messages:
To sample at a fixed rate, use the start and stop messages to start and stop the data flow, respectively.
Write Code
Step Three: Do Things with the Phidget
Outlet data is always given a prefix to allow for routing. For instance, the digital input state state change event data is given the prefix stateChange, and the voltage input voltage change event similarly use voltageChange. The specific prefixes for each set of outlet data is listed on the API page for that class.
The rightmost outlet on the Phidget object outputs error event data. This will send information on error events such as saturation events. To see which error events may apply to your device, check its API page.
Write Code
Step Four: Close and Delete
Although this is a required step in many of our other languages (and therefore you may be expecting this if coming from another Phidget language), in Max you do not have to add a specific close and delete block.
Special Case: Multiple Phidgets
Multiple Phidgets of the same type can easily be used inside a single program, it only requires another Phidget object placed. If two of the same type of Phidget object are placed, the serial number and channel arguments should always be specified (as well as hub port, if applicable) to ensure that the correct Phidget gets associated with the correct object.
What's Next?
Now that you've set up Phidgets in your programming environment, you should read our guide on Phidget Programming Basics to learn the fundamentals of programming with Phidgets.
Language - Max
MacOS with Max
Welcome to using Phidgets with Max! By using Max, you will have access to the complete Phidget22 API, including events.
Phidget22 supports Max versions 6 and up.
Use Our Examples
After unpacking the download, navigate to the externals folder and copy it to your clipboard:
Use Our Examples
The folder you copied needs to be placed in a specific location for Max to reference it. Open Max and navigate to Options -> File Preferences.
You will see something similar to this:
Use Our Examples
The folder that you copied earlier needs to be placed in any of the locations listed in File Preferences. Navigate to one of the locations and paste the folder:
Use Our Examples
The Phidget Max library is now being referenced. Next, navigate to the examples folder located within the Phidget22MaxMSP folder you previously unpacked:
Use Our Examples
From here, select an example that will work with your Phidget and open it in Max. You can run the example by simply pressing the start button:
The example is now running. Play around with the device and experiment with some of the functionality. When you are ready, the next step is configuring your project and writing your own code!
Write Code
You should now have working examples and a project that is configured. This teaching section will help you understand how the examples were written so you can start writing your own code.
Remember: your main reference for writing Max code will be:
● The Phidget22 API Manual
● The Max examples
Write Code
First, let's explain how to operate the examples. We will take a look at the PhidgetVoltageInput example:
For this particular example, the Max object is called PhidgetVoltageInput. Objects/message boxes are connected to the inputs and outputs of this object. Input objects will either cause a property of the device to change or request for a property to be retrieved. Output objects return the retrieved information.
All supported functions for Max can be found in the Phidget22 API.
Write Code
Try it for yourself! Click on the getDeviceSerialNumber message box to request the Phidget to retrieve the serial number of the device. You should see the a message in the Max window denoting the serial number of your device. All devices support the getDeviceSerialNumber message, making it an easy way to determine if the Phidget libraries are correctly set up, and whether the Max application is connected to your device.
If your example contains a get[DataType] message box (e.g. getVoltage), click on it to cause the associated data to be output with a relevant prefix. [DataType] can be data member the object has. A list of available messages and their associated outputs is outlined in the Phidget22 API for your device.
Write Code
If your example contains the start message box, you can continuously poll for events. Just press the start message box to start sampling. When an event occurs on a Phidget (i.e. when a sensor detects a change in the measured data), associated data will be output with related prefixes. Press the stop message box to stop sampling.
For the PhidgetDigitalOutput example, there are setDutyCycle and setState message boxes. Changing the numbers will cause the digital output to change. Your example may contain device specific message boxes to click on. Click them to see what they do!
Write Code
Your best resource to program in Max will be our examples. If you aren't familiar with concepts in Phidget programming, you may find our Phidget Programming Basics page helpful. It provides a very generic overview of what traditional languages follow when using Phidgets. For Max users, conceptual details about particular actions (e.g. opening a Phidget) are explained there.
Keep in mind when reading these general resources that the Max libraries may not implement the full Phidgets API - some function calls and Phidget classes may not be supported.
In general, Phidget objects can be placed inside the patcher, and functions can be called on them using appropriately connected messages. We'll go over a basic setup next.
Write Code
Step One: Initialize and Open
Initializing and opening the device is be done by placing a new object. Other objects handle different Phidgets - a Spatial, a Light Sensor, a Motor Controller, etc. Only the name of the object changes. You can find the name for the object in the device's .maxhelp file (e.g. VoltageInput.maxhelp). If you are unsure what the software object for your device is, go to the API tab on its product page on our website.
In the case of a Voltage Input, we name it PhidgetVoltageInput:
Important: a local connection will reserve the device until closed. This prevents any other instances from retrieving data from the Phidget, including other programs. Every Phidget object in Max will automatically try to connect to and reserve a Phidget for itself. As long as a Max Phidget object is running, it will continuously try to connect to a Phidget, even trying to reconnect if it gets disconnected.
Write Code
Specifying a Phidget
When the instance is created as with the Voltage Input above, normally it will make a connection to the first device of its type it can find. The Phidget object can also be declared with a number of specifiers to open a specific Phidget instead.
Specifiers can be added to the object in the format: PhidgetExternal {Specifiers}. These will be written in the form: specifier=value
The full list of specifiers that can be used to identify a Phidget in Max are as follows:
- serialnumber - The serial number of the device
- channel - The channel of the device to open
- hubport - The hub port the device is plugged into (where applicable)
- ishubport - Specifies whether this channel should be opened on a hub port directly, or on a VINT device attached to a hub port.
- remote - Forces connection to a remote device over a network, ignoring devices on the local machine
- local - Forces connection to a device plugged into the local machine, ignoring network devices
Write Code
Specifying a Phidget
For instance, to open a VoltageInput with serial number 349428, you would use:
Some other examples:
Open a Digital Input:
PhidgetDigitalInput
Open channel 1 of a Digital Input Phidget connected to port 2 of a hub with serial number 35569
PhidgetDigitalInput serialnumber=35569 channel=1 hubport=2
Open open hub port 2 as a DigitalInput for a hub with serial number 35569
PhidgetDigitalInput serialnumber=35569 hubport=2 ishubport=1
Write Code
Using a Phidget Over a Network
To use the Network Server, first the Phidget needs to be plugged in to a computer that has the Network Server turned on within your local network. (For information on how to do this, see the Phidget Network Server page in the section on how to use the Network Server for your operating system).
Next, in your patch you need a PhidgetNet object. To automatically find local networks, send it a message saying enableServerDiscovery.
Then, to connect a Phidget over the network, change the object text to specify it is to connect to a Phidget on a remote server, as per the following example.
Write Code
Step Two: Wait for Attachment (plugging in) of the Phidget
Although this is a required step in many of our other languages (and therefore you may be expecting this if coming from another Phidget language), in Max you do not have to add a specific waitForAttachment block.
Keep in mind, however, that if your Phidget is not responding within your Max program, it may simply not be plugged in! Send a getAttached message to a Phidget object at any time to see if it's attached.
Write Code
Step Three: Do Things with the Phidget
Phidget data is accessed either by one-time polling or at a fixed rate via on-board timers for some devices.
Getting or setting values directly via polling on the Phidget is done through messages linked to the inlet. The object’s inlet can be wired to send commands to the device, and the outlet used to retrieve the results. You can set values on the Phidget by using the set messages, and some properties can be read with get messages:
To sample at a fixed rate, use the start and stop messages to start and stop the data flow, respectively.
Write Code
Step Three: Do Things with the Phidget
Outlet data is always given a prefix to allow for routing. For instance, the digital input state state change event data is given the prefix stateChange, and the voltage input voltage change event similarly use voltageChange. The specific prefixes for each set of outlet data is listed on the API page for that class.
The rightmost outlet on the Phidget object outputs error event data. This will send information on error events such as saturation events. To see which error events may apply to your device, check its API page.
Write Code
Step Four: Close and Delete
Although this is a required step in many of our other languages (and therefore you may be expecting this if coming from another Phidget language), in Max you do not have to add a specific close and delete block.
Special Case: Multiple Phidgets
Multiple Phidgets of the same type can easily be used inside a single program, it only requires another Phidget object placed. If two of the same type of Phidget object are placed, the serial number and channel arguments should always be specified (as well as hub port, if applicable) to ensure that the correct Phidget gets associated with the correct object.
What's Next?
Now that you've set up Phidgets in your programming environment, you should read our guide on Phidget Programming Basics to learn the fundamentals of programming with Phidgets.
Quick Downloads
If you already know what you're doing and just need the files, you can find them all below.
Documentation
- Phidget22 API (Select Max from drop-down menu)