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{{#seo:|description=Learn how to use Phidget USB devices with Java.}}
[[Category:Language]]
[[Category:Language]]
[[File:icon-Java.png|64x64px||link=|alt=Java]]Java is a modern, object-oriented programming language maintained by Oracle.


__TOC__
==Get Started==
With the Phidget22 library, it's easy to create Java applications that work with Phidget devices.


==Introduction==
==Java Libraries==
During development, we recommend downloading the appropriate installer or package for your [https://www.phidgets.com/docs/Operating_System_Support operating system]. This will place the required Phidget library files in standard locations where Java will look for them. When [[#Deploying Applications|deploying applications]], you can instead include these files manually as part of your application.


{{LanguageSupport|Java|the complete Phidget API, including events|all Phidget devices.|the {{Code|javac}} command line compiler as well as in integrated development environments(IDEs) such as [[#NetBeans | NetBeans]] and [[#Eclipse | Eclipse]]|}}
====macOS Considerations====
Legacy Phidgets running a HID USB stack require a driver extension (macOS 10.15 and newer) or a kernel extension (macOS 10.14 and earlier). During development, we recommend downloading the appropriate [https://www.phidgets.com/docs/OS_-_macOS#Quick_Downloads package] which will install the extension. When deploying applications, review the README in the [https://cdn.phidgets.com/downloads/phidget22/libraries/macos/Phidget22_macosdevel.zip macOS Development Files] for information about bundling the extension with your application.


==Quick Downloads==
=====Determining USB Stack=====
To determine which USB stack your device is running, navigate to the product page and then to the specification tab, and look for the ''USB Stack'' specification. If you are using a VINT device, navigate to the product page for the VINT Hub you are using.


{{QuickDownloads|Java|
[[Image:Javascript_networkserver_webusb_spec.png|center|600px|link=https://cdn.phidgets.com/docs/images/8/80/Javascript_networkserver_webusb_spec.png]]
{{APIQuickDownloads|http://www.phidgets.com/documentation/JavaDoc.zip}}|
{{ExampleQuickDownloads|http://www.phidgets.com/downloads/examples/JavaJNI_2.1.8.20111220.zip|}}|
{{ExtraLibraryQuickDownloads|http://www.phidgets.com/downloads/libraries/phidget21jar_2.1.8.20111220.zip|Java|(phidget21.jar)}}
{{WindowsQuickDownloads}}
{{MacQuickDownloads}}
{{LinuxQuickDownloads}}
}}


==Getting started with Java==
====Linux Considerations====
Linux restricts access to USB devices to the root user. To run your Python application as a regular user, you'll need to [{{SERVER}}/docs/OS_-_Linux#Setting_Udev_Rules set up udev rules] on your system.


If you are new to writing code for Phidgets, we recommend starting by running, then modifying existing examples. This will allow you to:
==Development Environment Configuration==
{{ExampleCodeReasons}}


Instructions are divided up by operating system. Choose:
Before choosing a development environment, make sure you have the [http://www.oracle.com/technetwork/java/index.html Java Development Kit] installed.
*[[#Windows(2000/XP/Vista/7)|Windows 2000 / XP / Vista / 7]]
*[[#OS X |OS X]]
*[[#Linux | Linux]] (including PhidgetSBC)


==Windows (2000/XP/Vista/7)==
===Visual Studio Code===
 
{| style="margin:auto;" class="table-no-border mw-collapsible mw-collapsed"
===Description of Library Files===
|+ '''Instructions'''
Java programs on Windows depend on two files, which the installers in the [[#Libraries and Drivers | Quick Downloads]] section put onto your system:
| To start developing with Java in VSCode, open it up and install the '''Extension Pack for Java'''.||[[Image:Language_java_vscode_extension2.png|center|350px|link=https://cdn.phidgets.com/docs/images/b/b4/Language_java_vscode_extension2.png]]
* <b>{{Code|phidget21.dll}}</b> contains the actual Phidget library, which is used at run-timeBy default, it is placed in {{Code|C:\Windows\System32}}.
|-
* <b>{{Code|phidget21.jar}}</b> is the Phidget Java library for JDK <i><b>1.4.2</b></i> or higher. Your compiler has to know where this file is. By default, it is placed into {{Code|C:\Program Files\Phidgets}}. So, you can either point your compiler to that location, or copy and link to it in a directory for your project workspace. For more information, please see the section for your specific compiler/environment.  
| Next, press '''Ctrl+Shift+P''' to open the command palette, type "java" and select '''Java: Create Java Project'''.  || [[Image:Language_java_vscode_createproj.png|center|360px|link=https://cdn.phidgets.com/docs/images/7/78/Language_java_vscode_createproj.png]]
 
|-
If you do not want to use our installer, you can download the [http://www.phidgets.com/downloads/libraries/phidget21-x86_2.1.8.20110615.zip {{Code|phidget21.dll}}] as well as the [http://www.phidgets.com/downloads/libraries/phidget21jar_2.1.8.20120131.zip {{Code|phidget21.jar}}] and manually install them where you want; refer to our [[Manual Installation Instructions|Manual Installation Instructions]].
| Select "No Build Tools" and select a directory for the new project. You'll be asked for a project name, and  VSCode will create the directory structure. || [[Image:Language_java_vscode_emptyproj.png|center|350px|link=https://cdn.phidgets.com/docs/images/c/c1/Language_java_vscode_emptyproj.png]]
 
|-
Running the examples and writing your own code can be fairly compiler-specific, so we include instructions for each compiler below.
| colspan="2"|You'll need to get a copy of '''phidget22.jar''' to put inside the "lib" folder. [https://www.phidgets.com/downloads/phidget22/libraries/any/Phidget22Java.zip You can download phidget22.jar here].  
|-
| colspan="2"| You can now begin writing code in the newly created "App.java" file, or you can download a [[#Example_Code|sample program]] for your device and place it in the "src" folder.
|-
| Compile and run by pressing '''F5''' or by clicking the play button in the top right. || [[Image:Language_java_vscode_run.png|center|350px|link=https://cdn.phidgets.com/docs/images/e/ea/Language_java_vscode_run.png]]
|-
| Once you're ready to compile your project into a .jar executable, click on the '''Java Projects''' section in the explorer. || [[Image:Language_java_vscode_jar.png|center|350px|link=https://cdn.phidgets.com/docs/images/6/65/Language_java_vscode_jar.png]]
|-
| Click on the export icon, and then select your main class and click OK. || [[Image:Language_java_vscode_jar2.png|center|350px|link=https://cdn.phidgets.com/docs/images/7/74/Language_java_vscode_jar2.png]]
|-
| colspan="2"| Now you can run your new .jar file with the following command:
<syntaxhighlight>
java -jar Example.jar
</syntaxhighlight>
|}


You can program Phidgets with Java in command line with the {{Code|javac}} compiler as well as in IDEs such as NetBeans and Eclipse.
===Javac===
 
{| style="margin:auto;" class="table-no-border mw-collapsible mw-collapsed"
===Javac (Command Line)===
|+ '''Instructions'''
 
|The easiest way to allow Java to access the Phidgets Java library is to place a copy of '''phidget22.jar''' in the same folder as your .java program.  ||[[Image:Language_java_javac_folder.png|center|350px|link=https://cdn.phidgets.com/docs/images/8/89/Language_java_javac_folder.png]]
====Use Our Examples====
|-
 
|[https://www.phidgets.com/downloads/phidget22/libraries/any/Phidget22Java.zip You can download phidget22.jar here].||
Download the [http://www.phidgets.com/downloads/examples/JavaJNI_2.1.8.20111220.zip example] and unpack them into a folder. Here, you can find example programs for all the devices. If you aren't sure what the software example for your device is called, check the software object listed in the [[Device List | Getting Started guide for your device]]. Please only use the simple examples. The full examples are intended for the [[#NetBeans | NetBeans IDE]].
|-
 
|colspan="2"|To run your program, enter the following command in the command prompt or terminal:
Ensure that the {{Code|phidget21.jar}} is in the same directory as the source code.
<syntaxhighlight>
 
javac -classpath .;phidget22.jar example.java
To compile in Windows command prompt:
<div class="source">
<syntaxhighlight lang=bash>
javac -classpath .;phidget21.jar example.java
</syntaxhighlight>
</syntaxhighlight>
</div>
Then, enter the following command to run the program:
 
<syntaxhighlight>
This will create Java bytecode in the form of {{Code|.class}} files. Type the following to run the program:
java -classpath .;phidget22.jar example  
<div class="source">
<syntaxhighlight lang=bash>
java -classpath .;phidget21.jar example
</syntaxhighlight>
</syntaxhighlight>
</div>
||
 
|-
 
| colspan="2"| Once you're ready to compile your project into a .jar executable, create a '''manifest.mf''' file with the following contents:
If you wish, you can compile the project as a {{Code|.jar}} so there are fewer files to maintain. The [[http://www.oracle.com/java Java SDK]] provides the {{Code|jar}} utility which packages all the {{Code|.class}} files into a single {{Code|.jar}} file.
<syntaxhighlight>
To begin, you will have to provide a Manifest file to indicate the program entry point. With your favourite text editor, create a new file with the following content:
<div class="source">
<syntaxhighlight lang=text>
Manifest-Version: 1.0
Manifest-Version: 1.0
Class-Path: phidget21.jar
Main-Class: example
Main-Class: example
Class-Path: phidget22.jar
 
</syntaxhighlight>
</syntaxhighlight>
<br/>
Make sure there's an empty newline at the bottom of the three lines and a space after each colon.
</div> 
|-
Ensure that the file ends in a single new line or a carriage return character.  
| colspan="2"| Next, create the .jar file with this command:
Save the file as {{Code|example.mf}} and place it in the same directory as the other {{Code|.class}} files.
<syntaxhighlight>
Next, create the .{{Code|jar}} with:
jar cfm example.jar manifest.mf *.class
<div class="source">
<syntaxhighlight lang=bash>
jar -cfm example.jar example.mf *.class
</syntaxhighlight>
</syntaxhighlight>
</div>
Once the .jar is created, you can execute it with
Afterwards, you can run the {{Code|.jar}} with:
<syntaxhighlight>
<div class="source">
<syntaxhighlight lang=bash>
java -jar example.jar
java -jar example.jar
</syntaxhighlight>
</syntaxhighlight>
</div>
Once you have the Java examples running, we have a [[#Follow the Examples|teaching]] section below to help you follow them.
=====Write Your Own Code=====
When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your development environment to properly link the Phidget Java library. Please see the [[#Use Our Examples| previous]] section for instructions.
In your code, you will need to include the Phidget Java library:
<div class="source">
<syntaxhighlight lang=java>
import com.phidgets.*;
import com.phidgets.event.*;
</syntaxhighlight>
</div>
The project now has access to the Phidget function calls and you are ready to begin coding.
The same [[#Follow the Examples|teaching]] section which describes the examples also has further resources for programming your Phidget.
===NetBeans===
=====Use Our Examples=====
You first download the [http://www.phidgets.com/downloads/examples/JavaJNI_2.1.8.20111220.zip examples], unpack them into a folder, and then find the source code for your device. The source file will be named the same as the software object for your device. If you aren't sure what the software example for your device is called, check the software object listed in the [[Device List | Getting Started guide for your device]]. The full examples were written in NetBeans, so the rest of this section will use these examples. To use the simple examples, you will have to import the source code into a new NetBeans project.
[[File:Java NetBeans Open Project.PNG|link=|alt=Open Project]]
The only thing left to do is to run the examples! Click on Run &rarr; Run Project. The project, by default tries to find the {{Code|phidget21.jar}} in {{Code|..\..\lib}}.


{{ContentNeeded|This file should link to something}}
|}
[[File:Java NetBeans Run.PNG|link=|alt=Run]]


Once you have the Java examples running, we have a [[#Follow the Examples|teaching]] section below to help you follow them.
===Netbeans===
 
{| style="margin:auto;" class="table-no-border mw-collapsible mw-collapsed"
=====Write Your Own Code=====
|+ '''Instructions'''
 
|The easiest way to allow Java to access the Phidgets Java library is to place a copy of '''phidget22.jar''' in the same folder as your .java program.  ||[[Image:Language_java_javac_folder.png|center|350px|link=https://cdn.phidgets.com/docs/images/8/89/Language_java_javac_folder.png]]
When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your development environment to properly link the Phidget Java library. To begin:  
|-
 
|[https://www.phidgets.com/downloads/phidget22/libraries/any/Phidget22Java.zip You can download phidget22.jar here].||
1. Create a new Java application project with a descriptive name such as PhidgetTest.  
|-
 
| To start, open NetBeans and create a new project. Select Java Application and follow the steps as directed by Netbeans.|| [[Image:Windows_netbeans1.jpg|center|350px|link=https://cdn.phidgets.com/docs/images/c/c9/Windows_netbeans1.jpg]]
[[File:Java NetBeans New Project.PNG|link=|alt=New Project]]
|-
 
| Next, add a reference to phidget22.jar by right-clicking on the libraries folder. || [[Image:Windows_netbeans2.jpg|center|350px|link=https://cdn.phidgets.com/docs/images/2/2b/Windows_netbeans2.jpg]]
2. Add a reference to the Phidget Java library. In the projects pane, right click {{Code|Libraries}} and add the {{Code|jar}}.
|-
 
| Navigate to the folder where you downloaded phidget22.jar, and select it. || [[Image:Windows_netbeans3.jpg|center|350px|link=https://cdn.phidgets.com/docs/images/7/76/Windows_netbeans3.jpg]]
[[File:Java NetBeans Add Jar.PNG|link=|alt=Add Jar]]
|-
 
| The project now has access to Phidgets. By default, Netbeans should create an executable .jar file in the '''dist''' folder of the project directory when it's built. If it didn't, go to '''Build -> Packaging''' in the project properties and make sure "Build JAR after compiling" is checked.|| [[Image:Windows_netbeans4.png|center|350px|link=https://cdn.phidgets.com/docs/images/7/78/Windows_netbeans4.png]]
3. Find and select {{Code|phidget21.jar}}.
|-
 
| colspan="2"| You can now run the .jar file from the command prompt with:
[[File:Java NetBeans Add Jar 2.PNG|link=|alt=Add Jar]]
<syntaxhighlight>
 
java -jar phidgetTest.jar
4. Then, in your code, you will need to include the Phidget Java library:
 
<div class="source">
<syntaxhighlight lang=java>
import com.phidgets.*;
import com.phidgets.event.*;
</syntaxhighlight>
</syntaxhighlight>
</div>
|}
 
 
The project now has access to the Phidget function calls and you are ready to begin coding.
 
The same [[#Follow the Examples|teaching]] section which describes the examples also has further resources for programming your Phidget.


===Eclipse===
===Eclipse===
 
{| style="margin:auto;" class="table-no-border mw-collapsible mw-collapsed"
=====Use Our Examples=====
|+ '''Instructions'''
 
| To start, open Eclipse and create a new Java project. Name the project and uncheck the '''create module-info.java file''' box.|| [[Image:java_eclipse_newproj.png|center|350px|link=https://cdn.phidgets.com/docs/images/9/97/Java_eclipse_newproj.png]]
1. Download the [http://www.phidgets.com/downloads/examples/JavaJNI_2.1.8.20111220.zip examples] and unpack them into a folder. Here, you can find example programs for all the devices. If you aren't sure what the software example for your device is called, check the software object listed in the [[Device List | Getting Started guide for your device]]. Please use the simple examples. The full examples were written in NetBeans, and are not compatible with Eclipse. The rest of this guide will assume that the simple examples are used. The example source code will be copied into your Eclipse project later on. Keep note of the file name of the example as a Java class will be created with the same name.
|-
 
| On the Libraries tab, click Add External JARs and add [https://www.phidgets.com/downloads/phidget22/libraries/any/Phidget22Java.zip phidget22.jar]. to your project as an external jar. Be sure it's being added to the '''Classpath''' and not the module path. || [[Image:java_eclipse_library.png|center|350px|link=https://cdn.phidgets.com/docs/images/1/1b/Java_eclipse_library.png]]
2. Generate a new Java project with a descriptive name such as PhidgetTest. Click next.
|-
 
| Create a new Class in your project. || [[Image:java_eclipse_newclass.png|center|350px|link=https://cdn.phidgets.com/docs/images/0/02/Java_eclipse_newclass.png]]
[[File:Java Eclipse New Project.PNG|link=|alt=New Project]]
|-
 
| Name the class, and be sure to check the '''public static void main''' box. Eclipse may require that you add a package name. || [[Image:java_eclipse_newclass2.png|center|350px|link=https://cdn.phidgets.com/docs/images/c/ca/Java_eclipse_newclass2.png]]
3. On the next screen, go to the libraries panel and add an external {{Code|jar}}.
|-
 
| Your project now has access to Phidgets! ||
[[File:Java Eclipse Add Jar 1.PNG|link=|alt=Add Jar]]
|-
 
| Once you're ready to compile your project into a .jar executable, right click on the project in the package explorer and choose '''Export'''. Select '''Runnable JAR file'''. || [[Image:java_eclipse_export.png|center|350px|link=https://cdn.phidgets.com/docs/images/8/8c/Java_eclipse_export.png]]
4. Find and select {{Code|phidget21.jar}}.
|-
 
| Choose the main class and a destination for the .jar file and click finish. || [[Image:java_eclipse_export2.png|center|350px|link=https://cdn.phidgets.com/docs/images/8/8d/Java_eclipse_export2.png]]
[[File:Java Eclipse Add Jar 2.PNG|link=|alt=Add Jar]]
|-
 
| colspan="2"| You can now run the .jar file from the command prompt with:
5. Add a new Java class to the project.
<syntaxhighlight>
 
java -jar phidgetTest.jar
[[File:Java Eclipse New Class.PNG|link=|alt=New Class]]
 
6. Name this class with the same name as the simple example's name.  
 
[[File:Java Eclipse New Class 2.PNG|link=|alt=New Class]]
 
7. Copy and paste the example source code over to the class you created.
 
[[File:Java Eclipse Source.PNG|link=|alt=Source Code]]
 
8. The only thing left to do is to run the examples!
 
[[File:Java Eclipse Run.PNG|link=|alt=Run]]
 
 
Once you have the Java examples running, we have a [[#Follow the Examples|teaching]] section below to help you follow them.
 
=====Write Your Own Code=====
 
When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your development environment to properly link the Phidget Java library. Please see the [[#Use Our Examples 3| Use Our Examples]] section for instructions.
 
In your code, you will need to include the Phidget Java library:
 
<div class="source">
<syntaxhighlight lang=java>
import com.phidgets.*;
import com.phidgets.event.*;
</syntaxhighlight>
</syntaxhighlight>
</div>
|}


The project now has access to the Phidget function calls and you are ready to begin coding.
===Android Studio===
{| style="margin:auto;" class="table-no-border mw-collapsible mw-collapsed"
|+ '''Instructions'''
| To start, create a new project in Android Studio.|| [[Image:java_as_newproj.png|center|350px|link=]]
|-
| Once you have a new project, be sure to switch the side bar to Project view. || [[Image:java_as_view.png|center|350px|link=]]
|-
| Next, download the [https://cdn.phidgets.com/downloads/phidget22/libraries/android/phidget22-android.zipPhidget22 Android Java libraries], extract the contents, and open the resulting folder. || [[Image:java_as_extract.png|center|350px|link=]]
|-
| Copy the .jar files into the '''app/libs/''' folder of your project. If you are only going to use network Phidgets in your app, then you don't need to copy Phidget22usb.jar into your project.


The same [[#Follow the Examples|teaching]] section which describes the examples also has further resources for programming your Phidget.
Right click the jar files you just copied and select '''Add As Library.'''
|[[Image:java_as_jnilibs.png|center|350px|link=]]
|-
|Create a directory called '''jnilibs''' under '''app/src/main''' || [[Image:java_as_jnilibs2.png|center|350px|link=]]
|-
| Copy the remaining folders from the Phidget22 library (containing versions of libphidget22java.so) into the directory you just created. || [[Image:java_as_jnilibs3.png|center|350px|link=]]
|-
| colspan="2"|  To allow the use of the network and/or USB connections, the following lines must be added to your AndroidManifest.xml file:
<syntaxhighlight>
<!-- Required for network access -->
<uses-permission android:name="android.permission.INTERNET" />


==Mac OS==
<!-- Required for USB access -->
 
<uses-feature android:name="android.hardware.usb.host" />
{{ContentNeeded|This section needs to be filled in}}
 
Java has excellent support on OS X through the Java Compiler.
 
The first step in using Java on Mac is to install the Phidget libraries.  Compile and install them as explained on the [[Device List|getting started guide for your device]].  Then, the [[OS - OS X]] page also describes the different Phidget files, their installed locations, and their roles....
 
===Use Our Examples===
 
On Mac OS, type:
<div class="source">
<syntaxhighlight lang=bash>
java -classpath .:phidget21.jar example
</syntaxhighlight>
</syntaxhighlight>
</div>
Finally, to import the Phidget22 library into your code, add the following line to the rest of your imports:
 
<syntaxhighlight>
The command to compile in a OS X and Linux terminal are slightly different. Rather than prefixing {{Code|phidget21.jar}} with a semi-colon( {{Code|;}} ), a colon( {{Code|:}} ) is used.
import com.phidget22.*;
<div class="source">
<syntaxhighlight lang=bash>
javac -classpath .:phidget21.jar example.java
</syntaxhighlight>
</syntaxhighlight>
</div>


Perhaps refer to the Windows section of Eclipse and Netbeans for further information?
The project now has access to Phidgets. Next, we'll walk through the steps for writing your own code. ||
|-
| colspan="2"|
By following the instructions for your operating system and compiler above, you now have working examples and a project that is configured. This teaching section will help you understand how the examples were written so you can start writing your own code.


===Write Your Own Code===
Your main reference for writing Android Java code will be:


==Linux==
* The [https://www.phidgets.com/?view=api Phidget22 API]
* The [https://www.phidgets.com/?view=code_samples&lang=Java Java example code]


Java has excellent support on Linux - there is an established implementation of the Java compiler and interpreter, and several Integrated Development Environments (IDEs) including NetBeans and Eclipse.
'''Step One: Initialize and Open'''


The first step in using Java on Linux is to install the base Phidget libraries.  Compile and install them as explained on the main [[OS - Linux | Linux page]]. That Linux page also describes the different basic Phidget library files, their installed locations, and their roles.
You will need to declare your Phidget object in your code. For example, we can declare a digital input object like this:


You will also need the [http://www.phidgets.com/downloads/libraries/phidget21jar_2.1.8.20120131.zip Phidget Java Libraries (phidget21.jar)].
<syntaxhighlight lang="java">
DigitalInput device;
</syntaxhighlight>


Once downloaded, the {{Code|phidget21.jar}} library file does not get 'installed' (i.e. do not run {{Code| java -jar phidget21.jar}}).  Rather, the library file gets put into the path of whatever program you write, and you will link it via both the java compiler and the java interpreter.  We walk you through this below.
Next, we need to initialize the method(s) that the Android device can communicate with the Phidget. This is done either by enabling Network Server Discovery, and/or allowing direct USB connections as follows:


We have two different types of Phidget examples in Java:
<syntaxhighlight lang="java">
*Simple examples, to be run on the command line, and
//Enable server discovery to list remote Phidgets
*Full examples, to be run in NetBeans
this.getSystemService(Context.NSD_SERVICE);
Net.enableServerDiscovery(ServerType.DEVICE_REMOTE);


Both are contained within the [http://www.phidgets.com/downloads/examples/JavaJNI_2.1.8.20120131.zip Phidget Java example download package].
//Allow direct USB connection of Phidgets
com.phidget22.usb.Manager.Initialize(this);
</syntaxhighlight>


===Description of Library Files===
To support remote (network) Phidgets on Android API versions earlier than API version 16, or to connect to Phidget Network Servers with passwords, you will need to add the specific server to your program:


The Phidget Java libraries depend on the C libraries being installed as explained on the main [[OS - Linux | Linux page]]. If you browse around within the phidget21.jar archive, you will find Java class files (too many to reasonably list here) that have names related to the devices they provide an API for.
<syntaxhighlight lang="java">
//Add a specific network server to communicate with Phidgets remotely
Net.addServer("ServerName", "192.168.1.105", 5661, "password", 0);
</syntaxhighlight>


These Java class files use the functions available in the ''dynamic'' Phidget21 C-language library on Linux.  Dynamic libraries end with {{Code|.so}}, and so the C library that the Phidget Java class files use is {{Code|/usr/lib/libphidget21.so}}.
After the connection methods are established, the Phidget object needs to be initialized and opened:


===Javac (Command Line)===
<syntaxhighlight lang="java">
 
device = new DigitalInput();
====Use Our Examples====
device.open();
 
</syntaxhighlight>
Linux gets somewhat complicated in that two Java compilers exist: {{Code|openjdk}} and {{Code|gcj}}. Furthermore, a given IDE can ''usually'' use either compiler. That being said, we only offer support here for openJDK and IDEs running openJDK.
 
To find out which type of compiler your computer has, use the {{Code|-version}} option on the command line.  You can use the same option for your runtime environment (interpreter):


<div class="source">
Although we are not including it on this page, you should include error handling for all Phidget functions. Here is an example of the previous code with error handling:
<syntaxhighlight lang=text>
$> java -version
java version "1.6.0_23"
OpenJDK Runtime Environment (IcedTea6 1.11pre) (6b23~pre11-0ubuntu1.11.10.1)
OpenJDK 64-Bit Server VM (build 20.0-b11, mixed mode)


$> javac -version
<syntaxhighlight lang="java">
javac 1.6.0_23
try{
    device = new DigitalInput();
    device.open();
}catch (PhidgetException e) {
    e.printStackTrace();
}
</syntaxhighlight>
</syntaxhighlight>
</div>


The good news is that you can have both {{Code|openjdk}} and {{Code|gcj}} on your machine, co-habitating happily.  There can be only one linked java and javac in {{Code|/usr/bin/}} however, and so this will correspond to whichever java compiler and interpreter you installed last.
For more information on error handling with Phidgets, see [[Handling Errors and Logging|this page]].


If you do not have {{Code|openjdk}} installed already (this is the default Java installation for most Linux machines, so you will probably know), and you choose to install it for Phidget purposes, it is important is that the {{Code|java}} version be greater than the {{Code|javac}} version.  Otherwise, your runtime environment will consider the stuff your compiler produces to be newfangled nonsense.  So when installing Java from a repository, you should install both the jdk and the jre.  These are, unfortunately, usually separate packages in a repository (e.g. {{Code|openjdk-7-jre}} and {{Code|openjdk-7-jdk}}).
'''Step Two: Wait for Attachment (plugging in) of the Phidget'''


The simple examples in Java are meant to be compiled and run on the command line. The example package includes a {{Code|Makefile}} so you can either make all of the examples at once, with:
Simply calling open does not guarantee you can use the Phidget immediately. To use a Phidget, it must be plugged in (attached). We can handle this by using event driven programming and tracking the attach events. Alternatively, we can modify our code so we wait for an attachment:


<div class="source">
<syntaxhighlight lang="java">
<syntaxhighlight lang=bash>
ch = new DigitalInput();
make all
ch.open(5000); //wait for attach for 5 seconds, if not time out
</syntaxhighlight>
</syntaxhighlight>
</div>


...Or you can make them individually.  You should pick out the example with the name that corresponds to the family of your Phidget hardware.  If you're not sure what the family (software object) is, you can find out on the product API [[Device List|for your device]].  Once you've identified the right example - say, {{Code|HelloWorld.java}}, which will work with any Phidget - compile it on the command line with:
Waiting for attachment will block indefinitely until a connection is made, or until the timeout value is exceeded.
 
To use events, we have to modify our code:


<div class="source">
<syntaxhighlight lang="java">
<syntaxhighlight lang=bash>
ch = new DigitalInput();
javac -classpath .:phidget21.jar HelloWorld.java
device.addAttachListener(new AttachListener() {
    public void onAttach(final AttachEvent attachEvent) {
        AttachEventHandler handler = new AttachEventHandler(device);
        synchronized(handler)
        {
            runOnUiThread(handler);
            try {
                handler.wait();
            } catch (InterruptedException e) {
                e.printStackTrace();
            }
        }
    }
});
ch.open();
</syntaxhighlight>
</syntaxhighlight>
</div>


To run the example on a Linux machine [[OS - Linux#Setting udev Rules| without your udev USB rules set]], you will need to run the Java example as root:
Next, we have to declare the function that will be called when an attach event is fired - in this case the function AttachEventHandler will be called.


<div class="source">
<syntaxhighlight lang="java">
<syntaxhighlight lang=bash>
class AttachEventHandler implements Runnable {
sudo java -classpath .:phidget21.jar HelloWorld
    Phidget device;
</syntaxhighlight>
</div>


====Write Your Own Code====
    public AttachEventHandler(Phidget device) {
        this.device = device;
    }


You'll note that the Phidget Java library file {{Code|phidget21.jar}} needs to be explicitly linked at both points in the compile and run process.  Alternatively, you can make a jar file which includes the Phidget Java library.  This process takes two steps, the first of which is creating a text file called {{Code|MyProgram.mf}}, where {{Code|MyProgram}} is replaced by the name of your main class in both the filename and the text below:
    public void run() {
 
        TextView attachedTxt = (TextView) findViewById(R.id.attachedTxt);
<div class="source">
        attachedTxt.setText("Attached");
<syntaxhighlight lang=text>
Manifest-Version: 1.0
Class-Path: phidget21.jar
Main-Class: MyProgram


        //notify that we're done
        synchronized(this)
        {
    this.notify();
        }
    }
}
</syntaxhighlight>
</syntaxhighlight>
</div>


'''Note:''' The manifest file should end with a carriage return. So, there should be an extra line at the bottom of the file.
'''Step Three: Do Things with the Phidget'''


After creating the manifest file, you can use the {{Code|jar}} function to create one self-contained file with your classes and the correct classpath.
We recommend the use of event driven programming when working with Phidgets. In a similar way to handling an attach event as described above, we can also add an event handler for a state change event:


<div class="source">
<syntaxhighlight lang="java">
<syntaxhighlight lang=bash>
ch = new DigitalInput();
jar –cfm MyProgram.jar MyProgram.mf *.class
device.addStateChangeListener(new DigitalInputStateChangeListener() {
public void onStateChange(DigitalInputStateChangeEvent stateChangeEvent) {
        DigitalInputStateChangeEventHandler handler =
            new DigitalInputStateChangeEventHandler(device, stateChangeEvent);
runOnUiThread(handler);
    }
});
ch.open();
</syntaxhighlight>
</syntaxhighlight>
</div>


If porting this for an external system, such as one that your customer would be running, the Phidget library would need to be compiled and distributed along with the {{Code|.jar}}.  Although we do not directly support this, if you are interested in how to construct this, we provide both a distribution example and information on cross-compiling:
This code will connect a function and an event. In this case, the '''DigitalInputStateChangeEventHandler''' function will be called when there has been a change to the devices input.
* The [[Language - Android Java | Android Java]] libraries have an ARM-compiled {{Code|libphidget21.so}} file included, as an example of distributing a compiled libphidget21.so with the jar file
* The [[OS - Linux#Cross-Compiling with a Custom Toolchain|Linux page]] has more detail for compiling the Phidget C Libraries for an external target.


===NetBeans===
Next, we need to create the '''DigitalInputStateChangeEventHandler''' function itself:


We offer in-depth tutorials on using our examples in NetBeans and Eclipse in the [[#NetBeans|Windows NetBeans]] and [[#Eclipse|Windows Eclipse]] sections.
<syntaxhighlight lang="java">
class DigitalInputStateChangeEventHandler implements Runnable {
    Phidget device;
    DigitalInputStateChangeEvent stateChangeEvent;


As our full examples are written with NetBeans, but NetBeans is not part of the standard Linux package repository, we offer installation instructions here before referring to the Windows sections.
    public DigitalInputStateChangeEventHandler(Phidget device,
      DigitalInputStateChangeEvent stateChangeEvent)
    {
        this.device = device;
        this.stateChangeEvent = stateChangeEvent;
    }


====Installation====
    public void run() {
        CheckBox stateBox = (CheckBox) findViewById(R.id.stateBox);
        stateBox.setChecked(stateChangeEvent.getState());
    }
}
</syntaxhighlight>


Although Eclipse is standard in the Debian/Ubuntu package repository, NetBeans is no longer standard.  What is more, Netbeans does not install by default into a folder within your path.  As our Phidget full Java examples are written using NetBeans, we provide basic installation instructions here so you can actually run them.
If events do not suit your needs, you can also poll the device directly for data using code like this:


To install NetBeans:
<syntaxhighlight lang="java">
boolean state = ch.getState();
</syntaxhighlight>


1. Download the install script from website: [http://netbeans.org/downloads/ http://netbeans.org/downloads/]<br>
'''Step Four: Close and Delete'''
2. Change the permissions of the downloaded file to be executable.  Usually, this is something like:
:{{Code|chmod +x netbeans-7.1-ml-javase-linux.sh}}<br>
3. Run the downloaded file as a script. (This will result in a GUI interaction that walks you through installation.)<br>
4. To find the location where the NetBeans installation occurred, run:<br>
:{{Code|updatedb}}
:{{Code|locate netbeans | grep bin}}<br>
5. Usually, the location of the binary is {{Code|/usr/local/netbeans-7.1/bin/netbeans}}, where 7.1 is the installed version.


====Use Our Examples====
At the end of your program, be sure to close your device.


Once you have NetBeans installed, running our examples will be very similar to the process described in the [[#NetBeans|Windows NetBeans]] section.
<syntaxhighlight lang="java">
ch.close();
</syntaxhighlight>


====Write Your Own Code====
Once the device is closed, to completely clean up after using Phidgets, you must uninitialize the USB connection as follows:


When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your development environment to properly link the Phidget Java library. Please see the [[#NetBeans| Windows NetBeans]] section for instructions if you are unfamiliar with NetBeans.
<syntaxhighlight lang="java">
 
//Disable USB connection to Phidgets
In your code, you will need to include the Phidget Java library:
com.phidget22.usb.Manager.Uninitialize();
 
<div class="source">
<syntaxhighlight lang=java>
import com.phidgets.*;
import com.phidgets.event.*;
</syntaxhighlight>
</syntaxhighlight>
</div>
The project now has access to the Phidget function calls and you are ready to begin coding.


The [[#Follow the Examples|teaching]] section - which describes the examples - also has further resources for programming your Phidget.
Now that you've set up Phidgets in your programming environment, you should read our guide on [[Phidget Programming Basics]] to learn the fundamentals of programming with Phidgets.
|}


==Follow the Examples==
=== PhidgetSBC Web Interface ===
{| style="margin:auto;" class="table-no-border mw-collapsible mw-collapsed"
|+'''Instructions'''
|<center>{{#ev:youtube|gZmWvWXICIA|rel=0}}</center>
'''Note:''' Debian Linux may not have support for the newest JDK by default, so if you're developing your code on another machine, you may have to target an older version of Java in order to run it on the PhidgetSBC.
|}


By following the instructions for your operating system and compiler above, you probably now have a working example and want to understand it better so you can change it to do what you want. This teaching section has resources for you to learn from the examples and write your own.
==Example Code==
Navigate to our [https://www.phidgets.com/?view=code_samples&lang=Java Code Sample Generator] to view and download code samples that are tailored to your specific device.


Next, comes our API information. These resources outline the Phidgets Java methods:
[[Image:Language_java_codesample.png|center|600px|link=https://cdn.phidgets.com/docs/images/a/af/Language_java_codesample.png]]


{{UsingAPhidgetInCodeGeneral|both of which are available in Java|[http://www.phidgets.com/documentation/JavaDoc.zip Java API]}}
===Phidget Programming Basics===
{{PhidgetProgrammingBasicsLink}}


===Example Flow===
== Deploying Applications ==
The following files are required for your Java application:
* phidget22.jar
* phidget22.dll
* phidget22java.dll


{{ExamplePseudocode|In Java, you can name these '''event''' functions whatever you like.  You will then pass them as function pointers to the Phidget library below in the Main Code section.  This hooks them into the actual events when they occur. <br>
The files can be found in the [https://cdn.phidgets.com/downloads/phidget22/libraries/windows/Phidget22-windevel.zip Development Files]. The .jar file is in lib/java, and the dll files are in lib/c/x64.
In the example code, the event functions common to all Phidgets are called things like '''AttachHandler()''' and '''DetachHandler()''', etc.<br><br>
Some event functions will be specific to each device, like when a tag is read on an RFID board, or when a sensor value changes on an Interface Kit.  Some 'get data' functions are also specific to each device.
|Creating a Phidget software object in Java - when you are not using the Manager - is specific to the Phidget.  For a Phidget Spatial, for example, this would involve creating a {{Code|SpatialPhidget}} object.  The device-specific examples show how to do this and other API functions.<br><br>
The software object provides device specific methods which are available from the API for your specific Phidget.|
[http://www.phidgets.com/documentation/JavaDoc.zip Java API]}}


==Common Problems and Solutions/Workarounds==
Java will look for these files in several locations, including the classpath and the working folder of the project.


None yet.
==API==
[{{SERVER}}/?view=api&lang=Python Phidget22 API]

Latest revision as of 21:33, 25 May 2026


Get Started

With the Phidget22 library, it's easy to create Java applications that work with Phidget devices.

Java Libraries

During development, we recommend downloading the appropriate installer or package for your operating system. This will place the required Phidget library files in standard locations where Java will look for them. When deploying applications, you can instead include these files manually as part of your application.

macOS Considerations

Legacy Phidgets running a HID USB stack require a driver extension (macOS 10.15 and newer) or a kernel extension (macOS 10.14 and earlier). During development, we recommend downloading the appropriate package which will install the extension. When deploying applications, review the README in the macOS Development Files for information about bundling the extension with your application.

Determining USB Stack

To determine which USB stack your device is running, navigate to the product page and then to the specification tab, and look for the USB Stack specification. If you are using a VINT device, navigate to the product page for the VINT Hub you are using.

Javascript networkserver webusb spec.png

Linux Considerations

Linux restricts access to USB devices to the root user. To run your Python application as a regular user, you'll need to set up udev rules on your system.

Development Environment Configuration

Before choosing a development environment, make sure you have the Java Development Kit installed.

Visual Studio Code

Instructions
To start developing with Java in VSCode, open it up and install the Extension Pack for Java.
Language java vscode extension2.png
Next, press Ctrl+Shift+P to open the command palette, type "java" and select Java: Create Java Project.
Language java vscode createproj.png
Select "No Build Tools" and select a directory for the new project. You'll be asked for a project name, and VSCode will create the directory structure.
Language java vscode emptyproj.png
You'll need to get a copy of phidget22.jar to put inside the "lib" folder. You can download phidget22.jar here.
You can now begin writing code in the newly created "App.java" file, or you can download a sample program for your device and place it in the "src" folder.
Compile and run by pressing F5 or by clicking the play button in the top right.
Language java vscode run.png
Once you're ready to compile your project into a .jar executable, click on the Java Projects section in the explorer.
Language java vscode jar.png
Click on the export icon, and then select your main class and click OK.
Language java vscode jar2.png
Now you can run your new .jar file with the following command:
java -jar Example.jar

Javac

Instructions
The easiest way to allow Java to access the Phidgets Java library is to place a copy of phidget22.jar in the same folder as your .java program.
Language java javac folder.png
You can download phidget22.jar here.
To run your program, enter the following command in the command prompt or terminal:
javac -classpath .;phidget22.jar example.java

Then, enter the following command to run the program:

java -classpath .;phidget22.jar example
Once you're ready to compile your project into a .jar executable, create a manifest.mf file with the following contents:
Manifest-Version: 1.0
Main-Class: example
Class-Path: phidget22.jar
 

Make sure there's an empty newline at the bottom of the three lines and a space after each colon.

Next, create the .jar file with this command:
jar cfm example.jar manifest.mf *.class

Once the .jar is created, you can execute it with

java -jar example.jar

Netbeans

Instructions
The easiest way to allow Java to access the Phidgets Java library is to place a copy of phidget22.jar in the same folder as your .java program.
Language java javac folder.png
You can download phidget22.jar here.
To start, open NetBeans and create a new project. Select Java Application and follow the steps as directed by Netbeans.
Windows netbeans1.jpg
Next, add a reference to phidget22.jar by right-clicking on the libraries folder.
Windows netbeans2.jpg
Navigate to the folder where you downloaded phidget22.jar, and select it.
Windows netbeans3.jpg
The project now has access to Phidgets. By default, Netbeans should create an executable .jar file in the dist folder of the project directory when it's built. If it didn't, go to Build -> Packaging in the project properties and make sure "Build JAR after compiling" is checked.
Windows netbeans4.png
You can now run the .jar file from the command prompt with:
java -jar phidgetTest.jar

Eclipse

Instructions
To start, open Eclipse and create a new Java project. Name the project and uncheck the create module-info.java file box.
Java eclipse newproj.png
On the Libraries tab, click Add External JARs and add phidget22.jar. to your project as an external jar. Be sure it's being added to the Classpath and not the module path.
Java eclipse library.png
Create a new Class in your project.
Java eclipse newclass.png
Name the class, and be sure to check the public static void main box. Eclipse may require that you add a package name.
Java eclipse newclass2.png
Your project now has access to Phidgets!
Once you're ready to compile your project into a .jar executable, right click on the project in the package explorer and choose Export. Select Runnable JAR file.
Java eclipse export.png
Choose the main class and a destination for the .jar file and click finish.
Java eclipse export2.png
You can now run the .jar file from the command prompt with:
java -jar phidgetTest.jar

Android Studio

Instructions
To start, create a new project in Android Studio.
Java as newproj.png
Once you have a new project, be sure to switch the side bar to Project view.
Java as view.png
Next, download the Android Java libraries, extract the contents, and open the resulting folder.
Java as extract.png
Copy the .jar files into the app/libs/ folder of your project. If you are only going to use network Phidgets in your app, then you don't need to copy Phidget22usb.jar into your project.

Right click the jar files you just copied and select Add As Library.

Java as jnilibs.png
Create a directory called jnilibs under app/src/main
Java as jnilibs2.png
Copy the remaining folders from the Phidget22 library (containing versions of libphidget22java.so) into the directory you just created.
Java as jnilibs3.png
To allow the use of the network and/or USB connections, the following lines must be added to your AndroidManifest.xml file:
<!-- Required for network access -->
<uses-permission android:name="android.permission.INTERNET" />

<!-- Required for USB access -->
<uses-feature android:name="android.hardware.usb.host" />

Finally, to import the Phidget22 library into your code, add the following line to the rest of your imports:

import com.phidget22.*;

The project now has access to Phidgets. Next, we'll walk through the steps for writing your own code. ||

By following the instructions for your operating system and compiler above, you now have working examples and a project that is configured. This teaching section will help you understand how the examples were written so you can start writing your own code.

Your main reference for writing Android Java code will be:

Step One: Initialize and Open

You will need to declare your Phidget object in your code. For example, we can declare a digital input object like this:

DigitalInput device;

Next, we need to initialize the method(s) that the Android device can communicate with the Phidget. This is done either by enabling Network Server Discovery, and/or allowing direct USB connections as follows:

//Enable server discovery to list remote Phidgets
this.getSystemService(Context.NSD_SERVICE);
Net.enableServerDiscovery(ServerType.DEVICE_REMOTE);

//Allow direct USB connection of Phidgets
com.phidget22.usb.Manager.Initialize(this);

To support remote (network) Phidgets on Android API versions earlier than API version 16, or to connect to Phidget Network Servers with passwords, you will need to add the specific server to your program:

//Add a specific network server to communicate with Phidgets remotely
Net.addServer("ServerName", "192.168.1.105", 5661, "password", 0);

After the connection methods are established, the Phidget object needs to be initialized and opened:

device = new DigitalInput();
device.open();

Although we are not including it on this page, you should include error handling for all Phidget functions. Here is an example of the previous code with error handling:

try{
    device = new DigitalInput();
    device.open();
}catch (PhidgetException e) {
    e.printStackTrace();
}

For more information on error handling with Phidgets, see this page.

Step Two: Wait for Attachment (plugging in) of the Phidget

Simply calling open does not guarantee you can use the Phidget immediately. To use a Phidget, it must be plugged in (attached). We can handle this by using event driven programming and tracking the attach events. Alternatively, we can modify our code so we wait for an attachment:

ch = new DigitalInput();
ch.open(5000); //wait for attach for 5 seconds, if not time out

Waiting for attachment will block indefinitely until a connection is made, or until the timeout value is exceeded.

To use events, we have to modify our code:

ch = new DigitalInput();
device.addAttachListener(new AttachListener() {
    public void onAttach(final AttachEvent attachEvent) {
        AttachEventHandler handler = new AttachEventHandler(device);
        synchronized(handler)
        {
            runOnUiThread(handler);
            try {
                handler.wait();
            } catch (InterruptedException e) {
                e.printStackTrace();
            }
        }
    }
});
ch.open();

Next, we have to declare the function that will be called when an attach event is fired - in this case the function AttachEventHandler will be called.

class AttachEventHandler implements Runnable { 
    Phidget device;

    public AttachEventHandler(Phidget device) {
        this.device = device;
    }

    public void run() {
        TextView attachedTxt = (TextView) findViewById(R.id.attachedTxt);
        attachedTxt.setText("Attached");

        //notify that we're done
        synchronized(this)
        {
	    this.notify();
        }
    }
}

Step Three: Do Things with the Phidget

We recommend the use of event driven programming when working with Phidgets. In a similar way to handling an attach event as described above, we can also add an event handler for a state change event:

ch = new DigitalInput();
device.addStateChangeListener(new DigitalInputStateChangeListener() {
	public void onStateChange(DigitalInputStateChangeEvent stateChangeEvent) {
        DigitalInputStateChangeEventHandler handler = 
            new DigitalInputStateChangeEventHandler(device, stateChangeEvent);
	runOnUiThread(handler);
    }
});
ch.open();

This code will connect a function and an event. In this case, the DigitalInputStateChangeEventHandler function will be called when there has been a change to the devices input.

Next, we need to create the DigitalInputStateChangeEventHandler function itself:

class DigitalInputStateChangeEventHandler implements Runnable {
    Phidget device;
    DigitalInputStateChangeEvent stateChangeEvent;

    public DigitalInputStateChangeEventHandler(Phidget device,
       DigitalInputStateChangeEvent stateChangeEvent)
    {
        this.device = device;
        this.stateChangeEvent = stateChangeEvent;
    }

    public void run() {
        CheckBox stateBox = (CheckBox) findViewById(R.id.stateBox);
        stateBox.setChecked(stateChangeEvent.getState());
    }
}

If events do not suit your needs, you can also poll the device directly for data using code like this:

boolean state = ch.getState();

Step Four: Close and Delete

At the end of your program, be sure to close your device.

ch.close();

Once the device is closed, to completely clean up after using Phidgets, you must uninitialize the USB connection as follows:

//Disable USB connection to Phidgets
com.phidget22.usb.Manager.Uninitialize();

Now that you've set up Phidgets in your programming environment, you should read our guide on Phidget Programming Basics to learn the fundamentals of programming with Phidgets.

PhidgetSBC Web Interface

Instructions

Note: Debian Linux may not have support for the newest JDK by default, so if you're developing your code on another machine, you may have to target an older version of Java in order to run it on the PhidgetSBC.

Example Code

Navigate to our Code Sample Generator to view and download code samples that are tailored to your specific device.

Language java codesample.png

Phidget Programming Basics

To learn more about the structure of the example code, visit our Phidget Programming Basics guide.

Deploying Applications

The following files are required for your Java application:

  • phidget22.jar
  • phidget22.dll
  • phidget22java.dll

The files can be found in the Development Files. The .jar file is in lib/java, and the dll files are in lib/c/x64.

Java will look for these files in several locations, including the classpath and the working folder of the project.

API

Phidget22 API