1065 User Guide

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Getting Started

Welcome to the 1065 user guide! In order to get started, make sure you have the following hardware on hand:


Next, you will need to connect the pieces:

1065 0 Connecting The Hardware.jpg
  1. Connect the positive wire (usually red) of the motor to the "+" terminal on the side of the Phidget opposite the USB port. Connect the negative wire (usually black) to the "-" terminal next to the red wire.
  2. Connect your device to your computer using the USB cable.
  3. Plug the DC power supply into the barrel jack, or if it doesn't have a jack, connect the loose leads to the "+" and "G" terminals between the barrel jack and USB port.
  4. Ensure that the DC power supply is plugged in.


Now that you have everything together, let's start using the 1065!

Using the 1065

Phidget Control Panel

In order to demonstrate the functionality of the 1065, the Phidget Control Panel running on a Windows machine will be used.


The Phidget Control Panel is available for use on both macOS and Windows machines.

Windows

To open the Phidget Control Panel on Windows, find the Ph.jpg icon in the taskbar. If it is not there, open up the start menu and search for Phidget Control Panel

Windows PhidgetTaskbar.PNG

macOS

To open the Phidget Control Panel on macOS, open Finder and navigate to the Phidget Control Panel in the Applications list. Double click on the Ph.jpg icon to bring up the Phidget Control Panel.


For more information, take a look at the getting started guide for your operating system:


Linux users can follow the getting started with Linux guide and continue reading here for more information about the 1065.

First Look

After plugging the 1065 into your computer and opening the Phidget Control Panel, you will see something like this:

1065 Panel.jpg


The Phidget Control Panel will list all connected Phidgets and associated objects, as well as the following information:

  • Serial number: allows you to differentiate between similar Phidgets.
  • Channel: allows you to differentiate between similar objects on a Phidget.
  • Version number: corresponds to the firmware version your Phidget is running. If your Phidget is listed in red, your firmware is out of date. Update the firmware by double-clicking the entry.


The Phidget Control Panel can also be used to test your device. Double-clicking on an object will open an example.

DC Motor

Double-click on the DC Motor object, labelled DC Motor Controller, in order to run the example:

1065 DCMotor Example.jpg


General information about the selected object will be displayed at the top of the window. You can also experiment with the following functionality:

  • Toggle the BackEMF Sensing checkbox to enable/disable back-EMF sensing on the 1065.
  • Drag the Target Velocity slider from -1 (full reverse) to 1 (full forward) to make the motor move.
  • Manipulate the Acceleration slider to increase/decrease the amount of time it takes the DC Motor to reach a target velocity.


Encoder

Double-click on the Encoder object, labelled Encoder Input, in order to run the example:

1065 Encoder Example.jpg


General information about the selected object will be displayed at the top of the window. You can also experiment with the following functionality:

  • Position Change: the number of ticks (or quadrature cycles) that have occurred since the last change event.
  • Time Change: the amount of time in milliseconds that has elapsed since the last change event.
  • Position: the total position in ticks relative to where the encoder was when the window was opened.
  • Index Position: the position where the index channel was last encountered. Some encoders do not support index, check your encoder's datasheet for more information.
  • Velocity: the average velocity in rotations per second. A CPR must be specified to enable this functionality.
  • Specify a counts per revolution (CPR) value to enable velocity calculation.

Current Input

Double-click on the Current Input object , labelled DC Motor Current Sensor, in order to run the example:

1065 CurrentInput Example.jpg


General information about the selected object will be displayed at the top of the window. You can also experiment with the following functionality:

  • Modify the change trigger and/or data interval value by dragging the sliders. For more information on these settings, see the data interval/change trigger page.

Digital Input

Double-click on a Digital Input object in order to run the example:

1065 DigitalInput Example.jpg

General information about the selected object will be displayed at the top of the window. You can also experiment with the following functionality:

  • This is an active-low device, therefore, it will be true when connected to ground, and false when connected to a high voltage.

For more information about Digital Inputs, take a look at the Digital Input Primer

Voltage Input (Supply Voltage)

Double-click on the Voltage Input object, lablled Supply Voltage Sensor, in order to run the example:

1065 VoltageInputSupply Example.jpg


General information about the selected object will be displayed at the top of the window. You can also experiment with the following functionality:

  • Modify the change trigger and/or data interval value by dragging the sliders. For more information on these settings, see the data interval/change trigger page.

Voltage Input

Double-click on a Voltage Input object in order to run the example:

1065 VoltageInputSensor Example.jpg


General information about the selected object will be displayed at the top of the window. You can also experiment with the following functionality:

  • Modify the change trigger and/or data interval value by dragging the sliders. For more information on these settings, see the data interval/change trigger page.
  • If you have an analog sensor connected that you bought from us, you can select it from the Sensor Type drop-down menu. The example will then convert the voltage into a more meaningful value based on your sensor, with units included, and display it beside the Sensor Value label. Converting voltage to a Sensor Value is not specific to this example, it is handled by the Phidget libraries, with functions you have access to when you begin developing!


For more information about Voltage Inputs, check out the Voltage Input Primer.

Voltage Ratio Input

Double-click on a Voltage Ratio Input object in order to run the example:

1065 VoltageRatioSensor Example.jpg


General information about the selected object will be displayed at the top of the window. You can also experiment with the following functionality:

  • The voltage ratio is reported in Volts per Volt. For example, if the Phidget is providing 5V and the sensor is sending back 2.5V, the ratio will be 0.5V/V.
  • Modify the change trigger and/or data interval value by dragging the sliders. For more information on these settings, see the data interval/change trigger page.
  • If you have an analog sensor connected that you bought from us, you can select it from the Sensor Type drop-down menu. The example will then convert the voltage into a more meaningful value based on your sensor, with units included, and display it beside the Sensor Value label. Converting voltage to a Sensor Value is not specific to this example, it is handled by the Phidget libraries, with functions you have access to when you begin developing!


For more information about Voltage Ratio Inputs, check out the Voltage Ratio Input Primer.

Finding The Addressing Information

Before you can access the device in your own code, and from our examples, you'll need to take note of the addressing parameters for your Phidget. These will indicate how the Phidget is physically connected to your application. For simplicity, these parameters can be found by clicking the button at the top of the Control Panel example for that Phidget.

The locate Phidget button is found in the device information box

In the Addressing Information window, the section above the line displays information you will need to connect to your Phidget from any application. In particular, note the Channel Class field as this will be the API you will need to use with your Phidget, and the type of example you should use to get started with it. The section below the line provides information about the network the Phidget is connected on if it is attached remotely. Keep track of these parameters moving forward, as you will need them once you start running our examples or your own code.

All the information you need to address your Phidget

Using Your Own Program

You are now ready to start writing your own code for the device. The best way to do that is to start from our Code Samples.

Select your programming language of choice from the drop-down list to get an example for your device. You can use the options provided to further customize the example to best suit your needs.

Code Sample Choose Language.png


Once you have your example, you will need to follow the instructions on the page for your programming language to get it running. To find these instructions, select your programming language from the Programming Languages page.

Technical Details

Connections

The ports and terminal blocks on this board are labelled on the underside to save space:

1065 0 Under.jpg

Further Reading

For more information on the analog inputs on the 1065, check the Analog Input Guide.

For more information about encoders, check the Encoder Guide.

For more information about DC motors and how to control them, check the DC Motor and Controller Guide.

What to do Next

  • Programming Languages - Find your preferred programming language here and learn how to write your own code with Phidgets!
  • Phidget Programming Basics - Once you have set up Phidgets to work with your programming environment, we recommend you read our page on to learn the fundamentals of programming with Phidgets.